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Jinx Fixes Everything Act 3 guide – complete walkthrough

How do you complete Jinx Fixes Everything Act 3? The explosive finale of the League of Legends in-client minigame sets Jinx up for success ahead of the show’s final episode, and we’ve got the complete rundown on how to seamlessly navigate its trials and tribulations.

Jinx needs a meaner, pinker gun to save her friends and family in the big battle ahead, bringing her to Ekko’s workshop. With but a Fishbones head and Pow-Pow to her name, the League of Legends wizz is going to need to push her ingenuity to the absolute limit to make some of the MOBA game’s most iconic weapons into something capable of pulling off the unimaginable.

Jinx Fixes Everything Act 3 guide – complete walkthrough

Here are the steps to complete Jinx Fixes Everything Act 2:

  • Upgrade the power source
  • Collect the cooling system
  • Extract the ventilation pipe
  • Leave the workshop

Jinx Fixes Everything Act 3: a lever and keypad console

Upgrade the power source

After setting Fishbones and Pow-Pow down on the workbench, Jinx highlights the need for a power source capable of juicing her masterpiece.

To the left of the workbench, you’ll find one of Heimerdinger’s turrets. Interact with it and Jinx will note that it doesn’t quite have the juice she needs and that an upgrade’s in order. The note to the left of the pull lever gives the following instructions:

  • Off
  • Little bubbles
  • Big bubbles
  • UPGRADE!!!

Simple enough. Start by pulling the lever down, which will spring the keypad on the right side of the console into life. It’ll light up with a sequence of colorful beeps that you must then repeat. After two sequences you’ll see small bubbles begin to pop out of the turret – now onto the big bubbles.

Once again, pull down the lever. This time you’ll get two slightly longer sequences to click through. For the final passage, the minigame will test you with three sequences, the last of which will call for six keys so make sure you lock in. Once you’ve completed the challenge, grab the power source. Now it’s time to find a cooling system capable of keeping all that firepower under control.

Jinx Fixes Everything Act 3: a metal fan attached to a weird contraption

Collect the cooling system

This next step is super simple. Head to the desk in the back right corner of the workshop and grab the fan. With the parts collected, mooch back over to the workbench and upgrade Jinx’s gun. Congrats, you’ve fin- nope, not quite. It turns out the gun needs better ventilation, so head over to the pipes at the back of the workshop.

Jinx Fixes Everything Act 3: a system of pipes

Extract the ventilation pipe

To free the ventilation pipe from the system you’re going to need to get rid of all the excess air flowing through it. To do this, you need to knock off the correct valves. There are five valves in total, though only four need to be turned in the following order:

  • Top right
  • Bottom middle
  • Bottom left
  • Top left

After clearing the puzzle and grabbing the pipe, interact with Ekko’s Firelight weapon next to it. Jinx will reminisce on their fight on the bridge in season one. What could’ve been…

Jinx Fixes Everything Act 3: a mural depicting the people of Zaun

Leave the workshop

Once you’ve sobbed sufficiently, return to the workbench and attach the pipe to the gun. With Rhino now complete, head out of the workshop where you’ll once again get hit in the feels by Jinx, who comments that Isha would’ve loved the Firelight hideout. Pain.

Before heading downstairs, loop around the workshop balcony and read the note attached to the fence. Apparently, there’s a meeting in progress. At the bottom of the first staircase, you’ll see the large monowheel Jinx and Ekko rode around on as kids.

Upon reaching the very bottom of the stairs a short cutscene plays as Jinx resolves herself to “show ‘em how we do it in Zaun.” Congrats, you’ve now completed Act 3 of Jinx Fixes Everything. Before you exit out, hit resume and take a proper look around the area – peep the Teemo doll and Ekko’s hoverboard!

Jinx Fixes Everything Act 3 rewards: Arcane Shimmer Lab Singed

Jinx Fixes Everything rewards

Now Act 3 is finished, it’s time to collect the best reward the minigame has to offer. The first two acts’ rewards were, let’s face it, paltry, but a free skin is more than worth it in the end.

The Jinx Fixes Everything rewards are:

  • Act 1 – 300 Blue Essence
  • Act 2 – 300 Blue Essence
  • Act 3 – Arcane Shimmer Lab Singed skin

And that’s everything you need to polish off Jinx Fixes Everything Act 3, securing yourself that all-important Singed skin in the process. Now, like the mad scientist, you’re the ultimate winner. Before you take your new cosmetic for a spin, make sure Singed’s up to snuff on our League of Legends tier list – better safe than sorry.

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