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Jinx Fixes Everything Act 2 guide – complete walkthrough

How do you complete Jinx Fixes Everything Act 2? The Jinx Fixes Everything minigame is back with its second act, taking place before the events of Arcane season two, episode five. The puzzle-based minigame has a few tricks up its sleeve that might catch you out, so we’ve compiled a full walkthrough to help you. Spoilers ahoy.

Jinx returns to The Last Drop after having just come face-to-face with Vander for the first time since the incomplete Warwick was set upon Stillwater Hold. Here, the crafty League of Legends icon gets to work fixing a jukebox, hoping it will lure Vander to her. Read on to find out everything you need to do in this part of the MOBA game’s in-client experience below.

Jinx Fixes Everything Act 2 guide – complete walkthrough

Here are the steps to complete Jinx Fixes Everything Act 2:

  • Turn the lights on
  • Find the key to the basement
  • Extract the pin from the monkey bomb
  • Find the jukebox levers
  • Find the code for Silco’s safe

Jinx Fixes Everything Act 2: three tubes filled with a green substance

How to turn the lights on in Jinx Fixes Everything

As soon as you load into The Last Drop, you’re greeted with an electrical box. Inside you’ll find three tubes that need to be filled by flicking the switches beneath them. The kicker is that the tubes fill at different rates, so you’ll need to time them to (relative) perfection, otherwise the puzzle will fail and reset.

  • Click the middle switch.
  • When the middle tube is around half full, click the left switch.
  • When the left tube is around half full, click the right switch.

Once the tubes have filled, do a 180-degree turn to find the jukebox. Interact with it, and Jinx will note that the pin is busted. Fortunately, some of her earlier ‘creations’ used them – earlier creations that are now stashed in the basement.

Jinx Fixes Everything Act 2: the key on a nail behind the bar

Jinx Fixes Everything basement key location

To access the basement in Jinx Fixes Everything Act 2 you’re going to need to track down the key. Fortunately, this isn’t particularly difficult. Head behind the bar and find the key hanging from a nail in the front-left corner. With the key now in hand, head down to the basement door and unlock it.

Jinx Fixes Everything Act 2: the monkey bomb head

Jinx Fixes Everything monkey bomb puzzle solution

As soon as you enter the basement, head to the chest of contraptions located in the back right corner of the room. Pick up the rather unnerving monkey bomb head and you’ll immediately see the prize sitting pretty inside its mouth. There are a few moving parts you’ll have to dismantle before you can yoink it, though.

  • Open the mouth
  • On the right side of the jaw (uncolored eye), remove the small brass pin and large screw, and rotate the brass latch in that order.
  • On the left side of the jaw (colored eye), remove the small brass pin, rotate the brass latch, and remove the large bolt in that order.
  • Remove the large neck coil.
  • Push the eyeball coils in.
  • Remove the long brass pin from the back of the top teeth.
  • Remove the jukebox pin.

Return to the jukebox and pop the pin in – hooray! It’s… still not fixed. The jukebox levers are busted, but fortunately, there are spares nearby.

Jinx Fixes Everything Act 2: DJ decks with levers

Jinx Fixes Everything jukebox levers location

To find the jukebox levers in Jinx Fixes Everything, you’ll need to head upstairs, before hooking a right around to the DJ decks. Take the levers from the DJ decks then head back to the jukebox to fit them. Now the machine’s working, we need the perfect song to lure Vander to the bar. Head upstairs and turn left to enter Silco’s office, where you’ll be greeted by a locked safe with a three-digit code in the beck left corner.

Jinx Fixes Everything Act 2 code: Silco's office

Jinx Fixes Everything code

The Jinx Fixes Everything code is 937.

You could just punch it in and get done with the act, but that’s anticlimactic. If you’ve been having a nightmare trying to figure out what the code is, here’s how to find it for yourself.

  • Interact with the map on Silco’s desk. Jinx will point to a body of water before commenting that they went there together.
  • Interact with the large map on the wall of Silco’s office. There’s a picture of said body of water – the site where Vander tried to drown Silco – in the bottom left corner. The picture is pinned to a quadrant of the map.
  • The map is divided into nine sections, marked by Roman numerals.
  • The pin sits in the 37th zone of the ninth (IX) quadrant. IX 37, 937.

Jinx Fixes Everything Act 2: Vander, Silco, and Felicia

Before you head back to the Jukebox, take a moment to interact with the contents of the safe. Here you’ll find a picture of Vander, Silco, and Felicia – Jinx and Vi’s mom – alongside a couple of other interesting tidbits.

Once you’ve finished perusing, head back to the Jukebox and play the family’s song. Congrats, you’ve completed Jinx Fixes Everything Act 2.

Jinx Fixes Everything Act 2 rewards: the rewards UI

Jinx Fixes Everything rewards

While the rewards for Jinx Fixes Acts 1 and 2 aren’t particularly exciting, the prize for finishing the whole mini-game is much more enticing.

The Jinx Fixes Everything rewards are:

  • Act 1 – 300 Blue Essence
  • Act 2 – 300 Blue Essence
  • Act 3 – Arcane Shimmer Lab Singed skin

And that’s all you need to know about how to complete Jinx Fixes Everything Act 2. Be sure to check back for the grand finale when it goes live. In the meantime, find out who’s worth hitting the Rift within our League of Legends tier list – freelo.

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